The Space Marines were pretty clever. With their advanced science, they simply beamed their dead off the battlefield to be recycled into another wave of soldiers. A gruesome and morally questionable mechanism of war, but one that led them to unstoppable success against any threat.
The enemy Xenomorphs would prove to be quite a different story. Wild, violent, but spectacularly intelligent, the alien creatures found they could simply nest inside their attacker's chests. This allowed them to follow the dead soldier as they're recycled into new, fresh men... behind enemy lines! Luckily, this cunning tactic was discovered early on.
That's where you come in...
Just a fun experiment attempting to simulate Brownian Motion in Unity.
Scientific accuracy not guaranteed.
This stupid little thing was created as both a bit of a joke, and served as my first real introduction to Unity. It is not an actual "game".
Virtual Stuck Behind A Bus was a video game played by Peter Griffin during an episode of 'Family Guy'. It a hilarious scene, and I realized it would be quite easy to mock up.
This version of the game represents the joke as presented in the episode, seen here.
(I have more current build where I attempted to take the idea and expand it out, turning it into an actual game! I doubt I will return to that, however.)
A skeleton version of Flappy Bird made on my lunch break. Note, this was made before it was considered shameful to do so.
This was expanded into a more complete game, with custom graphics and everything... but it was purposely destroyed. Don't ask.
Unfinished one-level remake of the classic Chip's Challenge in 3D.
This was made in my early Unity days. Note the 'Unreal' levels of colored lighting, and ripped off Minecraft textures. Complete abuse. Barely any skill with Blender here.